Live Performance Capture
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What is it?
In early 2020 we developed a Live performance capture solution to enable live facial, body and finger tracking.
We use off-the-shelf components and the Unreal Game Engine to allow us to render 3D characters and environments in real time. Here's some early tests of our Performance capture system:
Whats it for?
We have begun exploring new and innovative applications for our platform. We are interested in exploring:
Streaming into a VR headset to create immersive and interactive theatrical experiences
Training and Simulation technology, allowing a participant to role play and rehearse training scenarios in VR
Live Performance, using powerful visualisation and particle engines.
Developing VR experiences based around themes of Empathy and interacting with the world through different viewpoints.
Virtual Production and new film making techniques, blending real and virtual worlds together
We were approached to develop a solution allowing for a performers movement to be captured and combined with audio visualisation to create a visually stunning music video. We are excited to begin this virtual production in July. Here are some of our initial experiments: