Live Performance Capture
Get in touch:
What is it?
In early 2020 we developed a Live performance capture solution to enable live facial, body and finger tracking.
We use off-the-shelf components and the Unreal Game Engine to allow us to render 3D characters and environments in real time. Here's some early tests of our Performance capture system:
Whats it for?
We have begun exploring new and innovative applications for our platform. We are interested in exploring:
-
Streaming into a VR headset to create immersive and interactive theatrical experiences
-
Training and Simulation technology, allowing a participant to role play and rehearse training scenarios in VR
-
Live Performance, using powerful visualisation and particle engines.
-
Developing VR experiences based around themes of Empathy and interacting with the world through different viewpoints.
-
Virtual Production and new film making techniques, blending real and virtual worlds together
We were approached to develop a solution allowing for a performers movement to be captured and combined with audio visualisation to create a visually stunning music video. We are excited to begin this virtual production in July. Here are some of our initial experiments: