Live Performance Capture

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What is it?

In early 2020 we developed a Live performance capture solution to enable live facial, body and finger tracking.

We use off-the-shelf components and the Unreal Game Engine to allow us to render 3D characters and environments in real time. Here's some early tests of our Performance capture system:

Whats it for?

We have begun exploring new and innovative applications for our platform. We are interested in exploring:

  • Streaming into a VR headset to create immersive and interactive theatrical experiences

  • Training and Simulation technology, allowing a participant to role play and rehearse training scenarios  in VR

  • Live Performance, using powerful visualisation and particle engines. 

  • Developing VR experiences based around themes of Empathy and interacting with the world through different viewpoints.

  • Virtual Production and new film making techniques, blending real and virtual worlds together

We were approached to develop a solution allowing for a performers movement to be captured and combined with audio visualisation to create a visually stunning music video. We are excited to begin this virtual production in July. Here are some of our initial experiments: 

Virtual Production: Music Video Project
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